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AI Insights · Timothy · April 2025

Character Collection Games in Central America: Q1 2025 Performance

Explore the performance of top character collection games on a unified platform in Central America during Q1 2025, with insights from Sensor Tower.

Character Collection Games in Central America: Q1 2025 Performance

In the first quarter of 2025, the character collection game category saw diverse performance trends across Central America on a unified platform, combining data from both iOS and Android. Here, we delve into the top five games in this category, showcasing their weekly downloads, revenue, and active user trends as captured by Sensor Tower.

Free Fire x NARUTO SHIPPUDEN from GARENA INTERNATIONAL I PRIVATE LIMITED experienced a notable start in weekly revenue, peaking at approximately $3.8M in the first week of January. However, revenue gradually declined over the quarter, ending at around $2.3M. Weekly downloads were strongest at the beginning of the year, reaching nearly 467K, before tapering off to about 266K by the end of March. The game maintained a robust active user base, with numbers starting at 12.1M and fluctuating slightly before closing the quarter at around 11.3M.

Brawl Stars, developed by Supercell, saw its weekly revenue fluctuate, starting at $640K and ending with a recovery to $388K. Downloads mirrored this volatility, beginning at 132K and decreasing to 47K. Active users remained relatively stable, with a slight dip from 3.4M to around 3M by the quarter's end.

Coin Master by Moon Active maintained steady revenue, peaking at $371K mid-quarter before ending at $274K. Downloads were fairly consistent, with a slight decrease from 23K to 17K. Active user trends were positive, growing from 147K to 231K over the quarter.

EA SPORTS FC™ Mobile Soccer from Electronic Arts began the quarter with a revenue of $230K and experienced a dip before stabilizing at $172K. Downloads were initially strong at 165K and remained consistent, ending at 141K. Active users showed resilience, maintaining a range between 2.4M and 2.5M.

Finally, Minecraft: Dream it, Build it! by Mojang recorded a stable performance, with revenue starting at $263K and peaking at $276K by the end of March. Downloads were consistent, ranging from 146K to 106K, while active users fluctuated but showed growth towards the end of the quarter, closing at 1M.

These insights, provided by Sensor Tower, highlight the dynamic nature of the character collection games market in Central America. For more comprehensive data and analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025